Friday, 28 January 2011

 And so I've started my room in unreal and I've been trying to create glass in unreal.
Rather then mapping out every individual jar I'm going to create the class as one small texture and I'm going to apply it to everything glass and later add decals for labels.

This is my setup at the moment for my glass cube in the top picture. I feel it still needs alot of tweeking but it's nearly there.

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