Friday, 28 January 2011

 And so I've started my room in unreal and I've been trying to create glass in unreal.
Rather then mapping out every individual jar I'm going to create the class as one small texture and I'm going to apply it to everything glass and later add decals for labels.

This is my setup at the moment for my glass cube in the top picture. I feel it still needs alot of tweeking but it's nearly there.

Monday, 24 January 2011

Texture mess about

Having a quick mess about with textures.

Trying to make some glass like jars.
All done with messing around in the material editor.

Saturday, 22 January 2011

And so I've whiteboxed an idea together for a possible shop layout.
I feel I still need to work on stand ideas and displays.

I've also done a quick paintover aswell.

Thursday, 20 January 2011

Research post

While I'm making whiteboxes to help out with the shop layout I've been looking at film clips trying to working out what makes them seem so appealing and fantastical.

Both the films seem to have a very bold colour scheme (red, yellows and greens mostly). The child catcher was cover in ribbons and flowers which added to the colours.

Sweets seem to naturally be very colourful and I'll be keeping that form of colour in my project.

Wednesday, 19 January 2011


Just thrown together a few moodboards. First one was whatever I could find on sweetshops.

The second one I just decided to throw one together based on sweets. Gives me an idea of colours to use in my project. 


Before concepting I realised that jars are going to play a rather large part in my project so I decided to quickly recreate one of the background jars in this photo to see how low I could get the tri count on it.

Lowest I could get was 66 tris (a 5-sided cylinder)
Since it will be put on a shelf I could remove the side which will be facing the wall, lowering it to 54 tris if really needed.


For my Final Major Project I am going to create a realistic looking traditional sweet shop. I primarily want to focus on the interior but I also want to create the shop front. I want to achieve a slight “magical” feel to the scene to convey the feeling a person might feel the first time they enter a sweet shop.  One of the major challenges will be the assets which I wish to focus on.

Since I want to create realistic looking environment and assets I am going to base my work around the PlayStation 3/Xbox 360 which will allow me to use normal maps and higher resolution textures.
Assets to be created

·         Shop shell

·         Variety of Lollipops

·         Counter
·         Baskets filled with sweets

·         Weighing scales
·         Decorations

·         Till
·         Variety of sweets

·         Counter Display
·         Variety of Jars

·         Shelves
·         Signs

Tools and software

For my project I am going to use a variety of different tools and software including:
·         Pencil and paper for concepts
·         Photoshop for concepts and texture
·         3DS Max for the modelling
·         Crazy bump for the normal maps
·         Unreal Development Kit in case I want more then static shots
·         Z Brush in case I want to create more detailed objects

Final Major Project - Sweet shop

For my final major project I'm going to be recreating an old style sweet shop.
I'll be hoping to recreate the front of the shop and it's interior and have it imported into unreal.
Any updates, helpful images, references, etc will be posted on here.