For the ceiling I want it to have an embossed pattern on.
After looking for a few on the internet I created some concepts for the patterns
Friday, 28 January 2011
And so I've started my room in unreal and I've been trying to create glass in unreal.
Rather then mapping out every individual jar I'm going to create the class as one small texture and I'm going to apply it to everything glass and later add decals for labels.
This is my setup at the moment for my glass cube in the top picture. I feel it still needs alot of tweeking but it's nearly there.
While I'm making whiteboxes to help out with the shop layout I've been looking at film clips trying to working out what makes them seem so appealing and fantastical.
Both the films seem to have a very bold colour scheme (red, yellows and greens mostly). The child catcher was cover in ribbons and flowers which added to the colours.
Sweets seem to naturally be very colourful and I'll be keeping that form of colour in my project.
Before concepting I realised that jars are going to play a rather large part in my project so I decided to quickly recreate one of the background jars in this photo to see how low I could get the tri count on it.
Lowest I could get was 66 tris (a 5-sided cylinder)
Since it will be put on a shelf I could remove the side which will be facing the wall, lowering it to 54 tris if really needed.