Finally up to date with my blog posting.
I'm just starting to work on feedback for my Final Major Project
I am going through all my textures and making them more gritty, putting more detail into them and making sure they're all correctly sized and all the maps are there.
I still have to edit my lighting to make it more "warm"
And add some form of atmosphere to my level.
This is my Final Major Project blog. I will be filling it with anything and everything FMP related.
Friday, 8 April 2011
More Progress shots
April 5th screenshots.
More Pogress before my presentation
For the outside I created a cobble road and a wall just so it gave the illusion of an outside.
Wednesday, 6 April 2011
JARS!!!
One of the major parts to my sweet shop is the jars on the shelving. I created 20 multiple textured jars and put them together in rows and then imported them into unreal.
They're all 5 sided, this is to keep the polycount down.
The contents are 5 sided too and also have a diffuse, specular and normal map on.
(Written up on 10th March on Word)
outside
I started to make an outside. I am a bit stumped as to how to create an outside. I want to have it so i can walk around there.
I don't really want to start creating whole shop fronts to act as a background.
(Written up on 26th February on Word)
Monday, 7 March 2011
Nebula paintings
Though it's not very related to shops I created some digipaints based on Nebulae.
After creating these I turned them into paintings complete with frames to put on the shop walls. I picked nebulae because of the colours and the 'magical' feel they have.
Sunday, 13 February 2011
Ceilings
For the ceiling I want it to have an embossed pattern on.
After looking for a few on the internet I created some concepts for the patterns
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