Outline
For my Final Major Project I am going to create a realistic looking traditional sweet shop. I primarily want to focus on the interior but I also want to create the shop front. I want to achieve a slight “magical” feel to the scene to convey the feeling a person might feel the first time they enter a sweet shop. One of the major challenges will be the assets which I wish to focus on.
Platform
Since I want to create realistic looking environment and assets I am going to base my work around the PlayStation 3/Xbox 360 which will allow me to use normal maps and higher resolution textures.
Assets to be created
· Shop shell |
· Variety of Lollipops
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· Counter | · Baskets filled with sweets
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· Weighing scales | · Decorations
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· Till | · Variety of sweets
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· Counter Display | · Variety of Jars
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· Shelves | · Signs
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Tools and software
For my project I am going to use a variety of different tools and software including:
· Pencil and paper for concepts
· Photoshop for concepts and texture
· 3DS Max for the modelling
· Crazy bump for the normal maps
Optional
· Unreal Development Kit in case I want more then static shots
· Z Brush in case I want to create more detailed objects